Kendall Wix
Kendall Wix
Level Designer at Ironwood Studios
Charlotte, United States

Summary

Based in Charlotte, North Carolina, I am the Level Designer for Pacific Drive, with experience in Unreal Engine and Unity. In my early days, level editors and tycoon games like Halo Forge and SimCity were my passions, leading to countless hours crafting maps and game modes for friends. Later on, I began to study Simulation and Game Development, where I delved into Far Cry's Dunia Engine as a tool for level design, eventually winning a map design contest. Towards the end of my studies, I signed onto an internship at 704 Games (Dusenberry Martin Racing), where I collaborated on prototypes for an unreleased game. Shortly after graduating, I secured a Level Designer role at Flatter Than Earth, where I helped prototype various levels and game mechanics for Once Upon a Puppet. Around this time, I was also an instructor at Central Piedmont Community College, teaching Level Design.

Skills

Environment DesignGame DesignGame DevelopmentPhoto-manipulationLevel DesignUnreal Engine

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Word
Word
World Creator
World Creator
Slack
Slack

Experience

  • Level Designer at Ironwood Studios
    AF
    May 2021 - Present

  • Simulation and Game Development Instructor at Central Piedmont Community College
    Charlotte, United States of America
    January 2020 - June 2021

  • Level Designer at Flatter Than Earth Inc.
    San Francisco, CA , United States of America
    June 2018 - June 2020