About Me
In my earlier years, I did a fair amount of traveling across the world. I had the pleasure of experiencing places such as Spain, Greece, Italy, Germany, Dominican Republic, and others. Traveling to all of these places not only allowed me to experience different cultures but also has helped me to better replicate aspects of the real world as a level designer.
Earlier on, I took an interest in level editors and tycoon games like Halo Forge and Sim City. Countless hours were spent building maps and game modes to play with my friends. Most recently, I have been working in Far Cry's Dunia Engine, where I worked on an array of different projects. Upon entering college in 2015, I began studying Simulation and Game Development, where I learn tools such as; Unity, Visual Studio, Github, and others. It was not until my last full semester in college, where I got my first internship for level design. I was put on a team with nine other students to create a prototype game within six weeks. Our employer liked our project and allowed us to go forward with it. Level Design is my passion and I look forward to talking to you. Programs: Adobe Photoshop, Adobe Premiere Pro, Unity3d, Visual Studio, Microsoft Office, Unreal Engine Tools and Programming languages: GitHub, and C# |